Final Fight Streetwise misconception: beat 'em up games are simplistic and stupid
Final Fight Streetwise truth: have you ever tried to beat Double Dragon? You have to have a degree from MIT for it
The "beat up thugs" genre disappeared pretty much when polygons became the main thing in vidjuh games, despite their popularity. Streets of Rage and Golden Axe were about the sweetest looking games of their and got the commercial air time in the "BUY A GENESIS SUCKER" era, and Double Dragon was the NES stuff of legends (see: The Wizard). And when the SNES came out, Final Fight was one of the big hardware showcase games, what with Nintendo Power's "INSIDE: Look at the size of these motherfucking sprites! YOW!" And, hell, the gamers loved to play them. They were fun to play! Partially because of the basic fundamental of being a challenge, as this sort of game is 100% hands-on, unlike whatever dicerolling the-spider-hits-you-for-ten-damage anime faggotry that Famitsu is giving 38/40 this week, and also partially because you get to beat up hundreds of people with pipes and knives.

Final Fight Streetwise misconception: All of the art is brown and taken from Fight Club
Final Fight Streetwise truth: Redheaded Schoolgirls in Little Tokyo assault you with ninja swords, until Little Tokyo explodes
Streetwise is the EXACT SAME CONCEPT; beat up hundreds of god damned thugs and save your girlfriend (Cody). It is NOT a Fight Club-inspired "earn respect in da hood GROVE STREET FOOL" whateverthefuck like it was marketed as. It's a new beat 'em up in non-sprite form, which I don't really remember existing past early-gen 32bit stuff like, Fighting Force and Die Hard (I never played those, and Dynasty Warriors doesn't count, because it has stats). There's also some meganerd Street Fighter universe fan service and injokes, and also some great music and even Final Fight 1 remixes, thus sealing the deal on a fantastic portion of entertainment value. It's not all god damned Linkin Park! Reference: mismarketing earlier in this paragraph.

Final Fight Streetwise misconception: You raise your RESPECT points for a valid purpose!
Final Fight Streetwise truth: Stabbing women has no consequence other than comedy
In the twenty-first century, the popularity of a game seems to be closely tied to how much of a timesink it is. I have a magazine somewhere that reviews about ten RPGs in a single issue, with the lowest rated one, described as being pretty average and dull, getting an 8 (whereas an "average" or "dull" game in any other genre would get a 5, tops). Even my own gangster hideout, Planet GameCube, has a score category for "Lastability." Because dragging a game out makes it better, apparently. Why get good at a game when you can just level up a bit more? You can do this in Castlevania now. Castlevania! Today, in the war-torn wasteland of 2006, all anybody can really brag about is "getting 100%" or getting level 999.

Final Fight Streetwise misconception: It has bad camera angles
Final Fight Streetwise truth: No, complaining about camera angles is filler in all reviews for games that don't buy ad space, Metal Gear: 10/10
We are encouraged by game designers and magazine publishers to be proud of investing time, rather than gaining/having skill, like when we beat a game fifty thousand times to get "unlocks" or rate RPG games on a scale of 8-10. We are also encouraged to favor the "length" of a game far too much, as opposed to the actual quality and entertainment of that length. This can be seen in pretty much every Phoenix Wright: Ace Attourney review; it's a genius, borderline revolutionary game that every single person should play, and any review worth its salt says this, but invariably there is always a disclaimer on the end that says it's "not replayable." Like it's a glaring flaw, or something. It's like calling Citizen Kane un-re-watchable, because you know what happens. And it's the same every time! This mindset is a weird double-standard for video games to have as entertainment, and it's cursed us with a sub-par GTA sequel and generic RPGs/MMOs/"grinding" games in general (which I still hate, despite rumors to the contrary).

Final Fight Streetwise misconception: there is as much Linkin Park music in the game as there is on the site
Final Fight Streetwise fact: Final Fight 1 remixes and thug rave
There are few things I enjoy more than discrediting articles and reviews from professional gaming publications (when I actually read them). Now, partake in these fine Streetwise review excerpts.
From gamesradar: "Not that you’ll be able to see what’s happening most of the time, as the camera struggles to keep up with the action even in wide-open areas. Get Kyle into a fight in a hallway or small room, and you’re basically just mashing the buttons and praying you connect with your enemies." The truth is, you can angle the camera yourself, like in every single game ever made, and even invert the controls and mess with the sensitivity. Or you can just see in every direction at once, by using your omnipotent all-seeing eye, like in a Van Gogh painting. The review goes on to say "The fighting system isn’t all that bad, though. It can be really difficult to actually hit your target, but the simple, three-button attack combos get progressively more intricate and useful as you move through the game. In that respect, at least, it really captures the feel of the original arcade title." So, basically, the reviewer says it's a pretty solid beat 'em up, he just doesn't like the aesthetics (AND THE CAMERA LOL) so much so he gives it a 3/10. It makes perfect sense, if you are insane.

IGN says the same thing when it's not taking review space to talk about "What kind of a name is Metro City? LOL": "So while a decent fighting system may exist, it's lost in the myriad flaws this game possesses." Flaws like the camera, of course.
GameSpot: "A passable fighting engine" and "Streetwise has your typical you-against-an-army encounters -- complete with weapons, combos, and conveniently dropped food items that you're all too eager to eat (who says the ghetto is dirty?). Either lock onto one specific thug, or just swing away at the entire posse. Throughout the game, you'll earn new moves and update your attributes. The good news is the general combat is probably the best part of Final Fight Streetwise." They complain about there not being a map and some shit, so 2/5.
There are some positive reviews out there, like this one; notice how it spent about four paragraphs talking about the gameplay, rather than one. As if the reviewer played it for a signifigant amount of time, or something! It got a decent score from Official XBox Magazine (U.K.) too, 7.5/10. Not to be confused with Official XBox Magazine (U.S.), from which it got 3.5/10. Ahahahahahah!
Final Fight Streetwise misconception: Poison is in it
Final Fight Streetwise truth: Belger is in it

Because the press would happily have you believe it sucks because of the camera alone, Capcom's PR would have you believe it's Fight Club from the shitty screens they release, and internet forum posts would have you believe it's hot Poison-on-Cammy hentai, the reality of Streetwise remains a goddamn mystery to all but those who have played it. I'll provide a summary of the game, since you're probably not going to buy it anyway, but then you'll want to and then you'll get mad at me for spoiling the crazy goddamn ending.

Despite what the brown screenshots of underground boxing rings would have you believe, Streetwise is completely fucking insane. There are a couple of interludes, like destroying cars (yes!), stomping critters to SKA music, and slamming the Weasel's head in a door. Each of these are hilarious, albeit extremely short breaks from punching out hundreds of thugs. They were almost as funny as when I stabbed that helpless woman and I lost five rep points. I think. Rep points actually don't do anything. I imagine it was another attempt to include STATS++++ into another action game that didn't need it, and they gave up halfway. Lucky us!

The decoded versions of the game reviews and I agree; Streetwise has great gameplay, or at least pretty good gameplay. We're also in agreement that either the game reviewers are too retarded to know where the enemies are or that they don't know how to use a camera to see them. The storyline is dramatic and hilarious, especially if you remember who Two-P is at ALL (the goofy looking enemy with the orange cape). If you like video games, I mean, like, good, old fashioned video games, and maybe yelling "OH! MY CAR", then forget what you know about preconceptions, quit believing people who write game reviews, and fucking drink the Kool-Aid, because everything you know is a goddamn lie.
OVERALL SCORE 11/10
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July 3 2006, 17:59:42 UTC 5 years ago
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July 3 2006, 18:09:11 UTC 5 years ago
I was actually all set to play FFSW--then I saw Sardius's review in our very own HGM, which says that it's a good game UNTIL all the drug-zombie-mutant stuff starts happening, after which it goes down the toilet.
Shame.
July 3 2006, 18:13:38 UTC 5 years ago
PALY IT/1
also wow on the fast comments so far
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July 4 2006, 18:49:18 UTC 5 years ago
Also, "lastability" is not exactly the same thing is "how long the game is"--a game can be 100 hours long but if it's total and utter crap you'll sell well before then.
July 16 2008, 00:28:30 UTC 3 years ago
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July 4 2006, 22:24:58 UTC 5 years ago
The moment I stopped enjoying the game was when everyone turned into drug zombies. God dammit, this SHOULD have been the best part of the game, but it was just handled so badly that it killed the entire thing for me. Fuck those drug zombies. Fuck the fact that they have no reaction to your punches and can counterattack at any time. Fuck those parts where you have to mash buttons to flip over cars. And ESPECIALLY fuck that fucking drug zombie escort mission to fucking hell, because those exploding zombies will kill your friends EVERY FUCKING TIME unless you know EXACTLY what to do to keep it from happening.
Even the last boss fights were total dick sandwiches. Oh, I have to fight a pterodactyl skeleton that's powered by drugs? That's pretty cool I guess. Too bad I only have my fists and the fucker can FLY AROUND THE GODDAMN ROOM. The last boss is also the worst part of any game I've played in recent memory, and it's all because of that one attack where he'll just spray bullets everywhere and there's nothing you can do to avoid it EVER.
Also I loved how the zombie apocalypse part had ONE Slipknot song looping in the background over and over again. That was awesome! Headaches caused by TOO MUCH SLIPKNOT are awesome!
NOW, with all that said...once Streetwise hits the $10 mark, I'm totally going to buy it. I ended up having to play through both preview and review code because the people I work with hate me, so it has a special place in my heart, and it deserves to be in my collection at some point. Just, you know, not for more than $10 it doesn't.
The earlier versions of Streetwise were much more awesome than the one that was released, by the way. The game once allowed for a LOT more violence toward women and homeless people, which I definitely approved of -- in that one Weasel part for instance, Weasel actually HITS the girl with an audible slap. Then he runs around the room while Bus To Beelzebub by Soul Coughing plays in the background. Too awesome. Shame they couldn't license the song for the released version.
I mean, just look at this and TELL me this isn't the most hilarious goddamn thing you've ever seen. It's a shame that Streetwise didn't turn out to be as awesome a game as the developers wanted it to be. Maybe things would've been different if they kept in the bum stomping.
Also hi, I don't know you, but it seems like I gravitate toward any and all Streetwise discussion on the internet so here I am. SHITSACK!
July 4 2006, 23:54:09 UTC 5 years ago
and LOL and the tourette's going on in that video... tell me more about the hilarity in the preview builds!
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Anonymous
July 4 2006, 22:44:10 UTC 5 years ago
requesting
MORE POISON(also awesome)
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November 15 2006, 06:47:15 UTC 5 years ago
I thought Streetwise was good, even after the game went apeshit toward the end.
November 15 2006, 07:47:31 UTC 5 years ago
Anonymous
November 23 2006, 00:19:00 UTC 5 years ago
This game was a blast when I bought it!
I have played Final Fight games throughout all of my childhood (Final Fight, Final Fight 2, Mighty Final Fight, Final Fight 3), and I might say I like it moreso than the Street Fighter series now. I bought Final Fight Streetwise. I knew I had to. It is not a bad game for me. When I played it through the Story Mode, I had a blast with it. I don't give a damn about what's better than Final Fight Streetwise. Final Fight Streetwise has the FINAL FIGHT name on it, and everybody in my home knows about this name and what does it mean. My experience in the Story Mode was like no other, and no other videogame ever has done what Final Fight Streetwise did to me. My brother and I had a blast throughout the 2 player Arcade Mode, and I bought this game just for that, for the 2 player cooperative gameplay. My mission with this game was to unlock everything for the Arcade Mode at first, but I ended up playing it to the end.SCREW ALL OF THOSE MAGAZINE REVIEWS! FINAL FIGHT NOW...AND FOREVER!!!
November 28 2006, 20:03:04 UTC 5 years ago
great minds think alike dude
Hey man i agree with you about this game being a blast i love these underdog kind of games they dont get the respect they should get this is the game streets of rage could have been it sucks they ve shutted the development studio down because this game didnt sell caus i was hoping for a sequel maybe for the ps3 with excellent graphics more combo s special moves even more swearing and more gore and blood a better storyline then this one no offense i love this game am playing it for a third time now maybe it s a good idea and i say maybe if we make a list of all fans who would make a special fund to make a sequel getting enough money for it and it s in our hands to make it as cool as we want it to be i dont know i just love these games and there s a lack of these games well email me on donkey_rollers@hotmail.com or dante_allistor@yahoo.com to give me ur opinion about it good job on the review btw see yaAnonymous
December 21 2006, 08:38:40 UTC 5 years ago
kick ass man
yea dude i hate the bogus reveiw everyone gave this game i cant beleive they still have jobs after thisive been a major fan of everything made my capcom ever since the nes days of chipndale rescue rangers and little nemo the dream master and i have to say this is the best game ever made hands down
its a shame they had a deadline and couldnt put whatever else their beautiful minds wanted to have in the game.. i almost shit myself when i realized akuma or ryu could be very easily implemented into this game as playable characters and it would almost work out perfectly, then maybe u could beat arcade mode with a solo player...
all the people that have reveiwed this game have marked it a button masher two button game when they dont even realize it has every move from streetfighter as a counter attack if only they knew their video games..
some peoples kids i guess..
Anonymous
December 21 2006, 08:51:14 UTC 5 years ago
this is the best game ever made
people that reviewed this game do not know how to play video games..after finishing the game once, i noticed that you can block just in the nick of time and it gives you the oppurtunity to do any move you know from street fighter if you do it fast enough...
thiss game is an easter egg all in itself and it takes a true gamer to know this
January 15 2007, 18:50:48 UTC 5 years ago
Fighting games ala Virtua Fighter, Streetfighter, the Mortal Kombat series and others have good to passable storylines that lure in the gamers and ensure their popularity long after other games have entered into the market.
You’re right, no one except nerds have the patience to compare health points, damage points and the like during role-playing games (RPG). But RPGs require good game storylines and their longevity also lies in that aspect. So you can kill all the bad guys you want, but if you don’t have a good storyline to back it all up, you might as well be carving up your neighborhood cat senseless with a spoon.
Bailey Dorminc
Payday Loan
January 16 2007, 09:18:53 UTC 5 years ago
also I only skimmed your review to prevent spoilers, I will probably check out this game now that I know that you liked it kbye
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February 5 2007, 02:18:24 UTC 5 years ago
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February 5 2007, 03:29:18 UTC 5 years ago
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ggApril 12 2007, 12:16:24 UTC 5 years ago
I know this is probably an old post but I just stumbled upon it and wanted to comment.
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